Program

High-Performance Graphics 2017 will be held in Los Angeles, California in the Sheraton Grand Los Angeles.

Friday, July 28

9:30 AM to 10:30 AM

Registration

10:30 AM to 10:45 AM

Opening Remarks

10:45 AM to 12:00 PM

Papers Session 1: Real-Time Ray Tracing and Image Reconstruction

  • Interactive Stable Ray Tracing
    Alessandro Dal Corso, Marco Salvi, Craig Kolb, Jeppe Revall Frisvad, Aaron Lefohn, David Luebke pdf pptx
  • Spatiotemporal Variance-Guided Filtering: Real-Time Reconstruction for Path Traced Global Illumination
    Christoph Schied, Anton S. Kaplanyan, Chris Wyman, Anjul Patney, Chakravarty Reddy Alla Chaitanya, John Burgess, Shiqiu Liu, Carsten Dachsbacher, Aaron Lefohn, Marco Salvi pdf (50 MB) pptx (500 MB)
  • Towards Stable Real-Time Path Tracing: An Efficient Denoising Algorithm for Global Illumination
    Michael Mara, Morgan McGuire, Benedikt Bitterli, Jarosz Wojciech pdf (70 MB) pptx (200 MB)
12:00 PM to 2:00 PM

Lunch

Provided by HPG at the Sheraton Grand Los Angeles

2:00 PM to 3:15 PM

Papers Session 2: Ray Traversal and Intersection

  • Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs
    Henri Ylitie, Tero Karras, Samuli Laine pdf pptx
  • Exploiting Budan-Fourier and Vincent’s Theorems for Ray Tracing 3D Bézier Curves
    Alexander Reshetov, David Luebke pdf pptx
  • Accelerated Single Ray Tracing for Wide Vector Units
    Valentin Fuetterling, Carsten Lojewski, Bernd Hamann, Achim Ebert pdf pptx
3:15 PM to 3:45 PM

Afternoon Break

3:45 PM to 4:10 PM

Hot3D Session

Real-time Ray-Casting for Virtual Reality

Warren Hunt, Oculus Research pdf pptx

4:10 PM to 5:00 PM

Research Impact Retrospective: MLAA from 2009 to 2017

Alex Reshetov, NVIDIA Research pdf pptx
Jorge Jimenez, Activision pdf pptx

5:00 PM to 6:00 PM

Break + Posters

  • Fast Tetrahedral Mesh Traversal for Ray Tracing
    Aytek Aman, Uğur Güdükbay
  • Robust Ray-Tracing of Implicit Surfaces on the GPU
    Jag Mohan Singh
  • Transparent Data Compression for CPU/GPU Shared Memory Resources
    Larry Seiler
  • Deferred Ray Tracing Using Intersection Binning
    Apollo I. Ellis, Eric G. Shaffer, John C. Hart
  • Interactive Hyper Spectral Image Rendering on GPU
    Romain Hoarau, Éric Coiro, Sébastien Thon, Romain Raffin
  • Selos: Staged Metaprogramming for Shader System Development
    Kerry A. Seitz, Jr., Tim Foley, John D. Owens
  • Compressing Deep Neural Networks with ASTC
    Hardik Sharma, Tom Olson, Alex Chalfin
  • An Efficient GPU Ray-Box Intersection Algorithm
    Morgan McGuire, Alexander Majercik, Peter Shirley
  • Compiler Optimizations for Graphics Shaders
    Lewis Crawford, Michael O’Boyle
  • On Efficient Vertex Processing in Streaming Geometry Pipelines
    Michael Kenzel, Bernhard Kerbl, Dieter Schmalstieg, Markus Steinberger
6:00 PM to 7:00 PM

Free Time

7:00 PM to 10:00 PM

HPG Banquet at Industriel Urban Farm

609 South Grand Ave, Los Angeles, CA 90017

Transportation not provided (5 minutes walk from Sheraton Grand Los Angeles).

Saturday, July 29

9:00 AM to 10:00 AM

Keynote 1

Towards an Worldwide Exapixel Per Second: Efficient Visual Data Analysis at Scale

Kayvon Fatahalian, Carnegie Mellon University pdf (90 MB)

10:00 AM to 10:45 AM

Morning Break

10:45 AM to 12:00 AM

Papers Session 3: Acceleration Structures for Ray Tracing

  • Improved Two-Level BVHs Using Partial Re-Braiding
    Carsten Benthin, Sven Woop, Ingo Wald, Attila Afra pdf pptx
  • STBVH: A Spatial-Temporal BVH for Efficient Multi-Segment Motion Blur
    Sven Woop, Attila Afra, Carsten Benthin pdf pptx
  • Extended Morton Codes for High Performance Bounding Volume Hierarchy Construction
    Marek Vinkler, Jiri Bittner, Vlastimil Havran pdf
12:00 PM to 2:00 PM

Lunch

Provided by HPG at the Sheraton Grand Los Angeles

2:00 PM to 3:15 PM

Papers Session 4: Specialized Hardware Architectures

  • Dual Streaming for Hardware-Accelerated Ray Tracing
    Konstantin Shkurko, Tim Grant, Daniel Kopta, Ian Mallett, Cem Yuksel, Erik Brunvand pdf pptx
  • A Hardware-Friendly Bilateral Solver Accelerator for Real-Time Virtual Reality Video
    Amrita Mazumdar, Armin Alaghi, Jon Barron, David Gallup, Luis Ceze, Mark Oskin, Steven Seitz pdf
  • Effective Static Bin Patterns for Sort-Middle Rendering
    Bernhard Kerbl, Michael Kenzel, Dieter Schmalstieg, Markus Steinberger pdf pptx
3:15 PM to 3:45 PM

Afternoon Break

3:45 PM to 5:00 PM

Papers Session 5: Ray Tracing for Production Assets and Screen-Space Ray Tracing

  • Vectorized Production Path Tracing
    Mark Lee, Brian Green, Feng Xie, Eric Tabellion pdf pptx
  • Timeline Scheduling for Out-of-Core Ray Batching
    Myungbae Son, Sungeui Yoon pdf
  • Hierarchical Multi-Layer Screen-Space Ray Tracing
    Nikolai Hofmann, Phillip Bogendörfer, Marc Stamminger, Kai Selgrad pdf single_ray.mp4 teapot.mp4
5:00 PM to 5:30 PM

Break

5:30 PM to 6:30 PM

HotVR Talks

Design Studio of the 21st Century

Donald Greenberg, Cornell University

Lighting in VR, Embracing the Perpetual Newbie

Dave Blizard, Baobab Studios

Sunday, July 30

9:00 AM to 10:00 AM

Keynote 2

Thoughts on the Next Decade of High-Performance Graphics

Tim Sweeney, Epic Games

10:00 AM to 10:30 AM

Morning Break

10:30 AM to 12:00 PM

Special Session: Compilers and Programming Models in Graphics

  • Evolution of Programmable Models for Graphics Engines
    Natalya Tatarchuk, Unity pdf
  • Fast Image Processing using Halide
    Andrew Adams, Google pdf
12:00 PM to 1:30 PM

Lunch

Not provided by HPG

1:30 PM to 2:45 PM

Papers Session 6: Real-Time Graphics Techniques

  • Non-Linearly Quantized Moment Shadow Maps
    Christoph Peters pdf pptx
  • Fast Maximal Poisson-Disk Sampling by Randomized Tiling
    Tong Wang, Reiji Suda pdf pptx
  • Mesh Color Textures
    Cem Yuksel pdf
2:45 PM to 3:15 PM

Afternoon Break

3:15 PM to 4:30 PM

HPG Townhall

4:30 PM to 4:45 PM

Wrap Up