Program
Thanks for a great conference! Talk titles below link to slides.
Friday July 19
12:00–12:45 Registration
1:00–1:15 Opening Remarks
1:15–2:30 Advanced Rasterization
- Moderator: Charles Loop, Microsoft Research
- Theory and Analysis of Higher-Order Motion Blur Rasterization
- Carl Johan Gribel, Lund University
- Jacob Munkberg, Intel Corporation
- Jon Hasselgren, Intel Corporation
- Tomas Akenine-Möller, Lund University/Intel Corporation
- PixelPie: Maximal Poisson-disk Sampling with Rasterization
- Cheuk Yiu Ip, University of Maryland, College Park
- M. Adil Yalçi, University of Maryland, College Park
- David Luebke, NVIDIA Research
- Amitabh Varshney, University of Maryland, College Park
- Out-of-Core Construction of Sparse Voxel Octrees
- Jeroen Baert, Department of Computer Science, KU Leuven
- Ares Lagae, Department of Computer Science, KU Leuven
- Philip Dutré, Department of Computer Science, KU Leuven
2:30–3:20 Shadows
- Moderator: Samuli Laine, NVIDIA Research
- Screen-Space Far-Field Ambient Obscurance [ Video ]
- Ville Timonen, Åbo Akademi University
- Imperfect Voxelized Shadow Volumes
- Chris Wyman, NVIDIA
- Zeng Dai, University of Iowa
3:30–4:00 Afternoon Break
4:00–5:30 Panel: High-Performance Graphics in Film
- Moderator: Matt Pharr
- Dreamworks, Eric Tabellion
- Weta Digital, Luca Fascione
- Disney Animation, David Adler / Rasmus Tamstorf
- Solid Angle, Thiago Ize / Marcos Fajardo
6:00–10:00pm Banquet at the Bowers Museum. Reception 6-7, Dinner at 7pm.
Busses will shuttle conference attendees from the Anaheim Hilton to the Bowers Museum starting at 5:45, and run until 6:15. Transportation from the museum begins at 9:45. Note that the last bus leaves at 10:15 sharp!
Saturday July 20
09:00–10:00 Keynote 1: Michael Shebanow (Samsung): An Evolution of Mobile Graphics
10:00–10:30 Morning Break
10:30–11:45 Fast Interactive Systems
- Moderator: Timo Alia, NVIDIA Research
- Lazy Incremental Computation for Efficient Scene Graph Rendering
- Michael Wörister, VRVis Research Center
- Harald Steinlechner, VRVis Research Center
- Stefan Maierhofer, VRVis Research Center
- Robert F. Tobler, VRVis Research Center
- Real-time Local Displacement using Dynamic GPU Memory Management
- Henry Schäfer, University of Erlangen-Nuremberg
- Benjamin Keinert, University of Erlangen-Nuremberg
- Marc Stamminger, University of Erlangen-Nuremberg
- Real-Time High-Resolution Sparse Voxelization with Application to Image Based Modeling
- Charles Loop, Microsoft Research
- Cha Zhang, Microsoft Research
- Zhengyou Zhang, Microsoft Research
11:45–2:00 Lunch (Pacific B), Town Hall Meeting, and Poster Session
10:30–11:45 Fast Interactive Systems
- Moderator: Timo Alia, NVIDIA Research
- Lazy Incremental Computation for Efficient Scene Graph Rendering
- Michael Wörister, VRVis Research Center
- Harald Steinlechner, VRVis Research Center
- Stefan Maierhofer, VRVis Research Center
- Robert F. Tobler, VRVis Research Center
- Real-time Local Displacement using Dynamic GPU Memory Management
- Henry Schäfer, University of Erlangen-Nuremberg
- Benjamin Keinert, University of Erlangen-Nuremberg
- Marc Stamminger, University of Erlangen-Nuremberg
- Real-Time High-Resolution Sparse Voxelization with Application to Image Based Modeling
- Charles Loop, Microsoft Research
- Cha Zhang, Microsoft Research
- Zhengyou Zhang, Microsoft Research
11:45–2:00 Lunch (Pacific B), Town Hall Meeting, and Poster Session
- Michael Wörister, VRVis Research Center
- Harald Steinlechner, VRVis Research Center
- Stefan Maierhofer, VRVis Research Center
- Robert F. Tobler, VRVis Research Center
- Henry Schäfer, University of Erlangen-Nuremberg
- Benjamin Keinert, University of Erlangen-Nuremberg
- Marc Stamminger, University of Erlangen-Nuremberg
- Charles Loop, Microsoft Research
- Cha Zhang, Microsoft Research
- Zhengyou Zhang, Microsoft Research
Posters:
- Screen Space Lighting Approximation
- Yu-Jung Chen, National Taiwan University
- Wei-Chao Chen, Skywatch Innovation Inc,
- Ming-Lun Hsieh, National Taiwan University
- Shao-Yi Chien, National Taiwan University
- Extracting Parallelism in Mobile GPUs/CPUs with Combinatorial Architecture
- Ganapathy Mani, George Washington University
- Simon Berkovich, George Washington University
- Duoduo Liao, Computing for Geospatial Research Institute
2:00–3:15 Building Acceleration Structures for Ray Tracing
- Moderator: Warren Hunt, Google
- Efficient BVH Construction via Approximate Agglomerative Clustering
- Yan Gu, Carnegie Mellon University
- Yong He, Carnegie Mellon University
- Kayvon Fatahalian, Carnegie Mellon University
- Guy Blelloch, Carnegie Mellon University
- Fast Parallel Construction of High-Quality Bounding Volume Hierarchies
- Tero Karras, NVIDIA
- Timo Aila, NVIDIA
- On Quality Metrics of Bounding Volume Hierarchies
- Timo Aila, NVIDIA
- Tero Karras, NVIDIA
- Samuli Laine, NVIDIA
3:15–4:00 Afternoon Break
4:00–5:30 Hot3D
- Michael Mantor, Senior Fellow Architect (AMD): The Kabini/Temash APU: bridging the gap between tablets, hybrids and notebooks
- Marco Salvi (Intel): Haswell Processor Graphics
- John Tynefield & Xun Wang (NVIDIA): GPU Hardware and Remote Interaction in the Cloud
Sunday July 21st
09:00–10:00 Keynote 2: Steve Seitz (U. Washington): A Trillion Photos
10:00–10:30 Morning Break
10:30–12:10 Ray Tracing Hardware and Techniques
- Moderator: Philipp Slusallek, Saarland University
- SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing
- Won-Jong Lee, SAMSUNG Advanced Institute of Technology
- Youngsam Shin, SAMSUNG Advanced Institute of Technology
- Jaedon Lee, SAMSUNG Advanced Institute of Technology
- Jin-Woo Kim, Yonsei University
- Jae-Ho Nah, University of North Carolina at Chapel Hill
- Seokyoon Jung, SAMSUNG Advanced Institute of Technology
- Shihwa Lee, SAMSUNG Advanced Institute of Technology
- Hyun-Sang Park, National Kongju University
- Tack-Don Han, Yonsei University
- An Energy and Bandwidth Efficient Ray Tracing Architecture
- Daniel Kopta, University of Utah
- Konstantin Shkurko, University of Utah
- Josef Spjut, University of Utah
- Erik Brunvand, University of Utah
- Al Davis, University of Utah
- Efficient Divide-And-Conquer Ray Tracing using Ray Sampling
- Kosuke Nabata, Wakayama University
- Kei Iwasaki, Wakayama University/UEI Research
- Yoshinori Dobashi, Hokkaido University/JST CREST
- Tomoyuki Nishita, UEI Research/Hiroshima Shudo University
- Megakernels Considered Harmful: Wavefront Path Tracing on GPUs
- Samuli Laine, NVIDIA
- Tero Karras, NVIDIA
- Timo Aila, NVIDIA
12:10–2:00 Lunch (Pacific B)
2:00–3:30 Panel: Hardware/API Co-evolution
- Won-Jong Lee, SAMSUNG Advanced Institute of Technology
- Youngsam Shin, SAMSUNG Advanced Institute of Technology
- Jaedon Lee, SAMSUNG Advanced Institute of Technology
- Jin-Woo Kim, Yonsei University
- Jae-Ho Nah, University of North Carolina at Chapel Hill
- Seokyoon Jung, SAMSUNG Advanced Institute of Technology
- Shihwa Lee, SAMSUNG Advanced Institute of Technology
- Hyun-Sang Park, National Kongju University
- Tack-Don Han, Yonsei University
- Daniel Kopta, University of Utah
- Konstantin Shkurko, University of Utah
- Josef Spjut, University of Utah
- Erik Brunvand, University of Utah
- Al Davis, University of Utah
- Kosuke Nabata, Wakayama University
- Kei Iwasaki, Wakayama University/UEI Research
- Yoshinori Dobashi, Hokkaido University/JST CREST
- Tomoyuki Nishita, UEI Research/Hiroshima Shudo University
- Samuli Laine, NVIDIA
- Tero Karras, NVIDIA
- Timo Aila, NVIDIA
Moderator: Peter Glaskowsky
- ARM: Tom Olson
- Intel: Michael Apodaca
- Microsoft: Chas Boyd
- NVIDIA: Neil Trevett
- Qualcomm: Vineet Goel
- Samsung: Michael Shebanow