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High Performance Graphics 2017

Los Angeles | July 28-30, 2017

Program

High-Performance Graphics 2017 will be held in Los Angeles, California in the Sheraton Grand Los Angeles.

Friday, July 28

9:30 AM to 10:30 AM

Registration

10:30 AM to 10:45 AM

Opening Remarks

10:45 AM to 12:00 PM

Papers Session 1: Real-Time Ray Tracing and Image Reconstruction

  • Interactive Stable Ray Tracing
    Alessandro Dal Corso, Marco Salvi, Craig Kolb, Jeppe Revall Frisvad, Aaron Lefohn, David Luebke
    slides (pdf) | slides (pptx)
  • Spatiotemporal Variance-Guided Filtering: Real-Time Reconstruction for Path Traced Global Illumination
    Christoph Schied, Anton S. Kaplanyan, Chris Wyman, Anjul Patney, Chakravarty Reddy Alla Chaitanya, John Burgess, Shiqiu Liu, Carsten Dachsbacher, Aaron Lefohn, Marco Salvi
    slides (pdf, 50 MB) | slides (pptx, 500 MB)
  • Towards Stable Real-Time Path Tracing: An Efficient Denoising Algorithm for Global Illumination
    Michael Mara, Morgan McGuire, Benedikt Bitterli, Jarosz Wojciech
    slides (pdf, 70 MB) | slides (pptx, 200 MB)
12:00 PM to 2:00 PM

Lunch

Provided by HPG at the Sheraton Grand Los Angeles

2:00 PM to 3:15 PM

Papers Session 2: Ray Traversal and Intersection

  • Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs
    Henri Ylitie, Tero Karras, Samuli Laine
    slides (pdf) | slides (pptx)
  • Exploiting Budan-Fourier and Vincent’s Theorems for Ray Tracing 3D Bézier Curves
    Alexander Reshetov, David Luebke
    slides (pdf) | slides (pptx)
  • Accelerated Single Ray Tracing for Wide Vector Units
    Valentin Fuetterling, Carsten Lojewski, Bernd Hamann, Achim Ebert
    slides (pdf) | slides (pptx)
3:15 PM to 3:45 PM

Afternoon Break

3:45 PM to 4:10 PM

Hot3D Session

Real-time Ray-Casting for Virtual Reality

Warren Hunt, Oculus Research
slides (pdf) | slides (pptx)

4:10 PM to 5:00 PM

Research Impact Retrospective: MLAA from 2009 to 2017

Alex Reshetov, NVIDIA Research
slides (pdf) | slides (pptx)
Jorge Jimenez, Activision
slides (pdf) | slides (pptx)

5:00 PM to 6:00 PM

Break + Posters

  • Fast Tetrahedral Mesh Traversal for Ray Tracing
    Aytek Aman, Uğur Güdükbay
  • Robust Ray-Tracing of Implicit Surfaces on the GPU
    Jag Mohan Singh
  • Transparent Data Compression for CPU/GPU Shared Memory Resources
    Larry Seiler
  • Deferred Ray Tracing Using Intersection Binning
    Apollo I. Ellis, Eric G. Shaffer, John C. Hart
  • Interactive Hyper Spectral Image Rendering on GPU
    Romain Hoarau, Éric Coiro, Sébastien Thon, Romain Raffin
  • Selos: Staged Metaprogramming for Shader System Development
    Kerry A. Seitz, Jr., Tim Foley, John D. Owens
  • Compressing Deep Neural Networks with ASTC
    Hardik Sharma, Tom Olson, Alex Chalfin
  • An Efficient GPU Ray-Box Intersection Algorithm
    Morgan McGuire, Alexander Majercik, Peter Shirley
  • Compiler Optimizations for Graphics Shaders
    Lewis Crawford, Michael O’Boyle
  • On Efficient Vertex Processing in Streaming Geometry Pipelines
    Michael Kenzel, Bernhard Kerbl, Dieter Schmalstieg, Markus Steinberger
6:00 PM to 7:00 PM

Free Time

7:00 PM to 10:00 PM

HPG Banquet at Industriel Urban Farm

609 South Grand Ave, Los Angeles, CA 90017

Transportation not provided (5 minutes walk from Sheraton Grand Los Angeles).

Saturday, July 29

9:00 AM to 10:00 AM

Keynote 1

Towards an Worldwide Exapixel Per Second: Efficient Visual Data Analysis at Scale

Kayvon Fatahalian, Carnegie Mellon University
slides (pdf, 90 MB)

10:00 AM to 10:45 AM

Morning Break

10:45 AM to 12:00 AM

Papers Session 3: Acceleration Structures for Ray Tracing

  • Improved Two-Level BVHs Using Partial Re-Braiding
    Carsten Benthin, Sven Woop, Ingo Wald, Attila Afra
    slides (pdf) | slides (pptx)
  • STBVH: A Spatial-Temporal BVH for Efficient Multi-Segment Motion Blur
    Sven Woop, Attila Afra, Carsten Benthin
    slides (pdf) | slides (pptx)
  • Extended Morton Codes for High Performance Bounding Volume Hierarchy Construction
    Marek Vinkler, Jiri Bittner, Vlastimil Havran
    slides (pdf)
12:00 PM to 2:00 PM

Lunch

Provided by HPG at the Sheraton Grand Los Angeles

2:00 PM to 3:15 PM

Papers Session 4: Specialized Hardware Architectures

  • Dual Streaming for Hardware-Accelerated Ray Tracing
    Konstantin Shkurko, Tim Grant, Daniel Kopta, Ian Mallett, Cem Yuksel, Erik Brunvand
    slides (pdf) | slides (pptx)
  • A Hardware-Friendly Bilateral Solver Accelerator for Real-Time Virtual Reality Video
    Amrita Mazumdar, Armin Alaghi, Jon Barron, David Gallup, Luis Ceze, Mark Oskin, Steven Seitz
    slides (pdf)
  • Effective Static Bin Patterns for Sort-Middle Rendering
    Bernhard Kerbl, Michael Kenzel, Dieter Schmalstieg, Markus Steinberger
    slides (pdf) | slides (pptx)
3:15 PM to 3:45 PM

Afternoon Break

3:45 PM to 5:00 PM

Papers Session 5: Ray Tracing for Production Assets and Screen-Space Ray Tracing

5:00 PM to 5:30 PM

Break

5:30 PM to 6:30 PM

HotVR Talks

Design Studio of the 21st Century

Donald Greenberg, Cornell University

Lighting in VR, Embracing the Perpetual Newbie

Dave Blizard, Baobab Studios

Sunday, July 30

9:00 AM to 10:00 AM

Keynote 2

Thoughts on the Next Decade of High-Performance Graphics

Tim Sweeney, Epic Games

10:00 AM to 10:30 AM

Morning Break

10:30 AM to 12:00 PM

Special Session: Compilers and Programming Models in Graphics

  • Evolution of Programmable Models for Graphics Engines
    Natalya Tatarchuk, Unity
    slides (pdf)
  • Fast Image Processing using Halide
    Andrew Adams, Google
    slides (pdf)
12:00 PM to 1:30 PM

Lunch

Not provided by HPG

1:30 PM to 2:45 PM

Papers Session 6: Real-Time Graphics Techniques

2:45 PM to 3:15 PM

Afternoon Break

3:15 PM to 4:30 PM

HPG Townhall

4:30 PM to 4:45 PM

Wrap Up