Please note: this program is provisional. Expect content to change between days and for start and end times to be adjusted.

All times are specified in UTC+2 (CEST, Delft local time).

June 26
Registration & Coffee
Opening Remarks
Sponsor Session
9:50-11:00 Paper Session: Acceleration Structures
  • “Edge-Friend: Fast and Deterministic Catmull-Clark Subdivision Surfaces”

    Bastian Kuth, Max Oberberger, Matthäus Chajdas, Quirin Meyer
  • “PSAO: Point-Based Split Rendering for Ambient Occlusion”

    Thomas Neff, Brian Budge, Zhao Dong, Dieter Schmalstieg, Markus Steinberger
  • “Voxel-based Representations for Improved Filtered Appearance”

    Caio José Dos Santos Brito, Pierre Poulin, Veronica Teichrieb
Coffee Break
11:30-12:30 Panel: Women in Computer Graphics
  • Zerrin Yumak, Utrecht University
    Noshaba Cheema, Max-Planck-Institute für Informatik
    Seryan Khadema, Delft University
    Estenban Clua, Universidade Federal Fluminense
    Cristina Nader, Google
12:30-13:00 Lunch
  • 30 minutes for course attendees, 90 minutes for others
13:00-16:00 Vulkan Course
  • “A Gentle Introduction to Vulkan
    for Rendering and Compute Workloads”

    Lukas Lipp, TU Wien
    Benhard Kerbl, Université Côte d'Azure
14:00-16:00 Museum Visit
  • Alternative to Vulkan course
Coffee Break
16:30-17:30 Keynote
  • “High Performance Graphics at Guerrilla,
    an Art Director’s Perspective”

    Jan-Bart van Beek, Guerrilla
End of Day / Social Event
June 27
Welcome & Coffee
9:00-10:40 Paper Session: Primitives, Surfaces & Appearance Modeling
  • “Real-Time Rendering of Glinty Appearance using Distributed Binomial Laws on Anisotropic Grids”

    Thomas Deliot, Laurent Belcour
  • “Sampling Visible GGX Normals with Spherical Caps”

    Jonathan Dupuy, Anis Benyoub
  • “Real-Time Ray Tracing of Micro-Poly Geometry with Hierarchical Level of Detail”

    Carsten Benthin, Christoph Peters
  • “Compressed Opacity Maps for Ray Tracing”

    Simon Fenney, Alper Ozkan
Coffee Break
Sponsor Session
11:15-12:30 Paper Session: Deep Learning for Graphics
  • “Generative Adversarial Shaders for Real-Time Realism Enhancement”

    Arturo Salmi, Szabolcs Csefalvay, James Imber
  • “Minimal Convolutional Neural Networks for Temporal Antialiasing”

    Killian Herveau, Max Piochowiak, Carsten Dachsbacher
  • “Neural Intersection Function”

    Shin Fujieda, Chih-Chen Kao, Takahiro Harada
14:00-15:40 Paper Session: Distributed & Cloud-Based Rendering
  • “Data Parallel Multi-GPU Path Tracing using Ray Queue Cycling”

    Ingo Wald, Milan Jaros, Stefan Zellmann
  • “Efficient Rendering of Participating Media for Multiple Viewpoints”

    Robert Stojanovic, Alexander Weinrauch, Wolfgang Tatzgern, Andreas Kurz, Markus Steinberger
  • “Surface Light Cones: Sharing Direction Illumination for Efficient Multi-viewer Rendering”

    Pascal Stadlbauer, Alexander Weinrauch, Wolfgang Tatzgern, Markus Steinberger
  • “Clouds in the Cloud: Efficient Cloud-Based Rendering of Real-Time Volumetric Clouds”

    Alexander Weinrauch, Stephan Lorbek, Wolfgang Tatzgern, Pascal Stadlbauer, Markus Steinberger
Poster session / Coffee Break
16:25-17:25 Keynote
  • Lingqi Yan, UCSB
    End of Day / Social Event
    June 28
    Welcome & Coffee
    9:15-10:30 Paper Session: GPU Computing
    • “GPU-Accelerated LOD Generation for Point Clouds”

      Markus Schütz, Bernhard Kerbl, Philip Klaus, Michael Wimmer
    • “Massively Parallel adaptive Collapsing of Edges for Unstructured Tetrahedral Meshes”

      Daniel Stroeter, André Stork, Dieter Fellner
    • “Spherical Parametric Measurement for Continuous and Balanced Mesh Segmentation”

      Huadong Zhang, Lizhou Cao, Chao Peng
    Coffee Break
    Sponsor Session
    11:05-11:30 Hot3D Invited Talk
    • “Ray Tracing with Imagination:
      From Caustic to Wizard to Photon”

      Simon Fenney, Imagination Technologies
    Student Competition
    Awards & Wrap-Up
    Lunch & HPG Town Hall
    13:30-14:30 Keynote
    • Tamy Boubekeur, Adobe Research
    • Shared with EGSR
    18:00 Conference Banquet
    • Shared with EGSR

    Day 1 Select Sessions

    11:30am – 12:30pmPanel
    Women in Computer Graphics

    Zerrin Yumak

    Zerrin Yumak
    Utrecht Univirsity

    Dr. Zerrin Yumak is an assistant professor in the Human-Centered Computing Group at the Information and Computing Sciences Department of Utrecht University. She is the scientific director of the Motion Capture and Virtual Reality Lab and founding member of the EDI Committee of her department. She has 15 years of experience in the area of socially interactive 3D digital humans. Her latest work focus on Generative AI methods for motion synthesis in particular non-verbal behaviors such as facial expressions, gestures and gaze.

    Noshaba Cheema

    Noshaba Cheema
    Max-Planck-Institut für Informatik

    Noshaba Cheema is PhD Candidate at Max-Planck-Institut für Informatik (IMPRS) and researcher at DFKI (ASR). She is dealing with the animation of 3D characters using AI, for computer games, films and so that they can end up interacting with humans.

    Seryan Khademi, Delft University


    Esteban Clua
    Universidade Federal Fluminense

    Cristina Nader

    1:00pm – 4:00pmCourse

    “A Gentle Introduction to Vulkan
    for Rendering and Compute Workloads”

    Lukas Lipp
    TU Wien

    Bernhard Kerbl
    Université Côte d'Azure

    Abstract:Join us and take your first steps with the Vulkan API, a modern and open graphics API from the Khronos Group. This Tutorial will cover the very basics but also more complex applications in the fields of real-time-rendering and GPGPU computing. No prior experience is required, though having some basic understanding will make the experience more fun. This tutorial will be presented in a lecture-only format and requires no active coding by the participants. As optional homework, participants are invited to also try out the educational Vulkan framework which was used during the Vulkanised 2023 tutorial to test their newly-acquired knowledge, as well as a separate suite of GPU compute coding tasks.

    Lukas Lipp

    Lukas Lipp is a third-year Ph.D. Candidate at TU Wien. His area of research centers around both real-time and offline rendering, with a particular emphasis on differentiable rendering. Besides working on his own research framework which is based on Vulkan, he contributed to the development of a Vulkan programming framework used in an introductory graphics course at TU Wien as well as for a hands-on tutorial at the Vulkanised 2023 conference. He also gave lectures about Vulkan at university and at Vulkanised.

    Bernhard Kerbl

    Bernhard Kerbl is a postdoc at Inria, Université Côte d'Azure in the GraphDeco group. He obtained his PhD from the Graz University of Technology, followed by a postdoc position at TU Wien. His past and current research focuses on point-based rendering, high-performance computing, differentiable rendering and novel-view synthesis. Bernhard has taught GPU programming lectures at several Austrian universities.

    4:30pm – 5:30pmKeynote

    “High Performance Graphics at Guerrilla,
    an Art Director’s Perspective”

    Jan-Bart van Beek

    Jan-Bart van Beek

    As Studio Art Director, Jan-Bart van Beek oversees the art and animation quality of all Guerrilla projects at both studios. A photography student at the Royal Academy of Fine Arts in The Hague, Jan-Bart turned to computer graphics software to enhance his work. After graduation he applied his knowledge as a CG artist in the field of advertising. His ambition to create something more enduring led him to join Guerrilla, where he quickly became the Lead Artist on Killzone and the Art Director on Killzone 2 and beyond, before taking on the roles of Studio Art Director on the Horizon franchise and Studio Director at Guerrilla.

    Day 2 Select Session

    4:25pm – 5:25pmKeynote

    Lingqi Yan

    Lingqi Yan
    UC Santa Barbara

    Lingqi Yan is an Assistant Professor of Computer Science at UC Santa Barbara, a co-director of the MIRAGE Lab, and affiliated faculty in the Four Eyes Lab. Lingqi strives to achieve photo-realistic rendering. His research focuses on physically-based rendering in both micro and macro ends, encompassing areas such as appearance modeling and representation, physical light transport theory, and real-time ray tracing practices. Lingqi's outstanding contributions have been recognized through various accolades, including the SIGGRAPH 2019 Outstanding Doctoral Dissertation Award and a SIGGRAPH 2022 Best Paper Honorable Mention.

    Day 3 Select Sessions

    11:05am – 11:30amHot3D

    “Ray Tracing with Imagination:
    From Caustic and Wizard to Photon”

    Simon Fenney
    Imagination Technologies

    Abstract: Imagination has been developing and producing ray tracing hardware for around 12 years. In this talk we will look back at some of the early work that started at Caustic Graphics, e.g. the Caustic 2500 accelerator card of 2013, moving through “Wizard/Plato” that was demonstrated circa 2015, and on to “Photon”, the latest technology we offer to our silicon partners. We will look at some of the principles that have remained in common but also examine a few of the differences that have evolved over the years.

    1:30pm – 2:30pmKeynote

    Tamy Boubekeur

    Tamy Boubekeur
    Adobe Research

    Tamy Boubekeur is a researcher in computer science, specialized in 3D computer graphics. He is currently a Lab Director and Senior Principal Research Scientist at Adobe Research, as well as a Professor at the Computer Science Department of Ecole Polytechnique, Institut Polytechnique de Paris. He is also a Professor (on leave) at Telecom Paris, Institut Polytechnique de Paris. He was previously the founder and head of the Computer Graphics Group at Telecom Paris and chief scientist at Allegorithmic. He was also an Associate Researcher at TU Berlin and a PhD student at INRIA. His lab at large works on 3D visual computing. His personal research areas focus on 3D Computer Graphics, with a special interest in Modeling, Rendering and Learning efficiently 3D data.