Student Competition Call for Entries

Theme: Vast Proceduralism and Global Illumination

HPG 2026 invites students to participate in this year’s competition, challenging you to create a ShaderToy shader exploring vast procedural scenes with physically-based global illumination.

Challenge Overview

Procedural techniques enable the creation of large-scale, complex, and richly detailed virtual worlds without manual modeling. Coupled with global illumination (GI), these methods reveal realistic multi-bounce lighting, shadows, and color bleeding in intricate environments.

Your task

Implement a global illumination shader in ShaderToy that showcases:

Requirements

Recommended Test Configuration

Authors are encouraged to test their submissions on:

Evaluation Criteria

Suggested Starting Points

Eligibility

Anyone who was a student at the time the work was completed was welcome to participate.

Submission Details

Final Notes

Push the boundaries of procedural generation and physically-based rendering within ShaderToy’s compact environment. Whether fractals or sprawling procedural cities, we look forward to seeing your creativity illuminate vast virtual worlds with realistic light transport.

Past winners

2025
1st Place
Lucas Domingo Alber (Karlsruhe Institute of Technology)
2nd Place
Hibiki Kirihata (Toyo University)
3rd Place
Gustaf Waldemarson (Lund University)
Honorable Mentions
Rasmus Clausen
Sparsh Nair
Eva Kato
2024
1st Place
Murilo Mesquita Carolina (Universidade Federal de Goiás)
2nd Place
Wenjian Zhou (University of Utah)
2023
Student competition cancelled
2022
Winner
Yu Chengzhong (Tokyo university of science)
Honorable Mentions
Akshay Jindal
Arthur Pereira Vala Firmino
2021
Winner
Andrew Hollis & Ajinkya Gavane (North Carolina State University)
Efficient Ray-Tracing for Urban Radiation Source Localization
Finalist
He (Anka) Chen (University of Utah)
MeshFrame: a Light Weighted Dynamic Mesh Processing Framework
2020
Winner
Evgeniya Malikova (Bournemouth University)
Ray-casting Inspired Visualization Pipeline for Multi-scale Heterogeneous Objects