We are pleased to announce High-Performance Graphics 2009. This conference aims to synthesize two important and cutting-edge topics in computer graphics:

  • Graphics Hardware, represented since 1986 by an annual conference of that name focusing on graphics hardware, architecture, and systems since 1986.

  • Interactive Ray Tracing, represented since 2006 in an innovative symposium focusing on the emerging field of interactive ray tracing and global illumination techniques.

By combining these two communities, we aim to bring to authors and attendees the best of both, while extending the scope of the new conference to cover the overarching field of performance-oriented graphics systems covering innovative algorithms, efficient implementations, and hardware architecture. This broader focus offers a common forum bringing together researchers, engineers, and architects to discuss the complex interactions of massively parallel hardware, novel programming models, efficient graphics algorithms, and innovative applications.

Conference Info

Sponsered by ACM SIGGRAPH and Eurographics (pending)
The program features three days of paper and industry presentations, with ample time for discussions during breaks, lunches, and the conference banquet.

The conference, which will take place on August 1-3, is co-located with ACM SIGGRAPH 2009 in New Orleans, Louisiana.

Papers Track

We invite original and innovative performance-oriented contributions from all areas of graphics, including hardware architectures, rendering, physics, animation, AI, simulation, data structures, with topics including (but not limited to):

  • New graphics hardware architectures
    • Ray tracing architectures
    • Graphics hardware and software system performance measurement, modeling, and optimization
    • Exploitation of new memory technologies for graphics
    • Graphics for mobile devices and integrated chipsets
    • Novel display technologies
  • Rendering architectures and algorithms
    • Efficient acceleration algorithms and data structures for ray tracing
    • Efficient rendering of highly dynamic scenes
    • Support for general primitives (splines, points, volumes, ...)
    • Game engine architecture and scene management engines
  • Parallel computing for graphics
    • Scalable algorithms for parallel rendering
    • Scalable algorithms for large data visualization
    • Physics and animation
    • Computer vision
    • GPU computing
  • Algorithmic foundations
    • Image sampling strategies and filtering techniques
    • Advanced illumination methods
    • Compression/decompression techniques
    • New methods for texturing
  • Languages and compilation
    • Shading language design and implementation
    • Run-time code-generation for graphics
    • Compiling for massively parallel graphics architectures

Paper Length
There is no fixed maximum length for a paper. However, the magnitude of the contribution must be proportional to the length of the paper, and papers longer than eight typeset pages in the final format must make a very significant contribution to get accepted. Papers of four or fewer pages will be held to a less strict standard of citation and description of related work (comparison to the strongest alternative techniques is still important, but an exhaustive review is not necessary). All accepted papers are treated equally, i.e., printed in the proceedings and presented at the conference.


To submit a poster, please

  • Prepare an extended abstract (one page, maximum two) that describes the technique. If you prefer, you can also submit a pdf with the final poster.
  • Send this extended abstract (in pdf form) to .
  • Submission deadline is 1st of July, 2009 (note that this is an extension from an earlier published date of June 20)
  • Notification of acceptance is July 7th, 2009

Additional Information:

  • Posters will be exhibited in the break areas throughout the conference. For each poster we will also attempt to make table space available for interactive demos (upon request)
  • You will be responsible for printing the poster, bringing it to the conference, and putting it up. Easels will be provided.
  • After the conference, you will have the opportunity to give us a pdf of your poster and/or extended abstract to be published online on the highperformancegraphics.org web site.

Submission Info
Authors are invited to upload papers electronically in Adobe PDF format by visiting http://www.highperformancegraphics.org/submissions.html. We encourage anonymous submissions (in which the paper contains no identifying information) if possible. Video sequences in QuickTime, MPEG or AVI format may be submitted using the electronic submission system. The format of papers and short papers should conform to the style for "Conferences sponsored by ACM SIGGRAPH" described at http://www.siggraph.org/publications/instructions/.

For further information please contact .

Hot 3D Systems Track

We invite vendors in the graphics industry to present their latest and greatest 3D chips, high-performance software, or system designs.

Presentations should be technical, rather than marketing, and should focus on real products (20 minutes).

The deadline for Hot 3D applications is approximately five weeks before the conference, allowing submission of late-breaking work.

For further information please contact .

Important Dates
Friday, May 1   Deadline for paper submissions
(11:59 pm Eastern Daylight Time)
Friday, May 29   Notification of acceptance
Friday, June 5   Revised papers due
Saturday, June 20   Deadline for poster submissions
Friday, June 26   Deadline for Hot 3D submissions
Saturday-Monday, August 1-3   Conference

Best Paper Award

An award of $500 will be given to the authors of the paper considered to be the outstanding paper presented at the event. The award is based on the accuracy, originality, and importance of the technical concept, the quality and readability of the manuscript, as well as the content and delivery of the verbal presentation. To qualify for this award, one or more of the principal authors must attend the conference and present the paper. The winner will be chosen by the organizing committee based on audience feedback and will be announced at the end of the conference.


General Chairs:
David Luebke (NVIDIA, USA)
Philipp Slusallek (DFKI & Saarland University, Germany)

Papers Chairs:
David McAllister (NVIDIA, USA)
Matt Pharr (Intel, USA)
Ingo Wald (Intel, USA)

Program Chairs:
Justin Hensley (AMD, USA)
John Owens (UC Davis, USA)

Hot 3D Chair:
Peter Glaskowsky (Envisioneering, USA)

Anselmo Lastra (University of North Carolina, USA)
Steve Molnar (NVIDIA, USA)

Publicity Chair:
Jeremy Sheaffer (NVIDIA, USA)

Local Arrangements Chair:
Chris Taylor (University of New Orleans, USA)

Papers Committee:
Timo Aila (NVIDIA)
Kurt Akeley (Microsoft Research)
Tomas Akenine-Moller (Lund University)
Kavita Bala (Cornell University)
Jacco Bikker (NHTV, Breda University of Applied Sciences)
Solomon Boulos (Stanford University)
Erik Brunvand (University of Utah)
Nathan Carr (Adobe Systems Inc.)
Per Christensen (Pixar)
Jonathan Cohen (NVIDIA)
Michael Doggett (Lund University)
Walt Donovan (NVIDIA)
Manfred Ernst (Intel)
Kayvon Fatahalian (Stanford)
Naga Govindaraju (Microsoft)
Christiaan Gribble (Grove City College)
Stefan Guthe (NVIDIA)
Eric Haines (Autodesk Inc.)
Pat Hanrahan (Stanford University)
Mark Harris (NVIDIA)
John Hart (University of Illinois at Urbana-Champaign)
Vlastimil Havran (Czech Technical University in Prague)
Justin Hensley (AMD)
Naty Hoffman (Activision Blizzard)
Michael Houston (AMD)
Warren Hunt (Intel)
Thiago Ize (University of Utah)
Henrik Wann Jensen (University of California at San Diego)
Alexander Keller (Mental Images GmbH)
Joe Kniss (University of New Mexico)
Andrew Lauritzen (Intel)
Anselmo Lastra (UNC)
Christian Lauterbach (University of North Carolina at Chapel Hill)
Aaron Lefohn (Intel)
David Luebke (NVIDIA)
Dinesh Manocha (University of North Carolina at Chapel Hill)
Bill Mark (Intel)
Michael McCool (University of Waterloo)
Jason Mitchell (Valve)
Steve Molnar (NVIDIA)
Marc Olano (University of Maryland Baltimore County)
John Owens (UC Davis)
Timour Paltashev (Northwestern Polytechnic University)
Steven Parker (NVIDIA)
Tim Purcell (NVIDIA)
Alexander Reshetov (Intel)
Bengt-Olaf Schneider (NVIDIA)
Jeremy Sheaffer (NVIDIA)
Peter Shirley (NVIDIA)
Philipp Slusallek (Saarland University)
Brian Smits (Pixar Animation Studios)
Jacob Strom (Ericsson)
Carsten Wachter (Mental Images GmbH)
Bruce Walter (Cornell)
Sven Woop (Intel)
Jason Yang (AMD)
Sung-Eui Yoon (Korea Advanced Institute of Science and Technology)