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High Performance Graphics 2019

Strasbourg | July 8-10, 2019

Organization

General Chair

David McAllister, Samsung
Richard Membarth, DFKI

Papers Chairs

Markus Steinberger, TU Graz
Tim Foley, NVIDIA

Program Chair

Anton Kaplanyan, Facebook Reality Labs
Brandon Lloyd, NVIDIA

Local Chair

Jean-Michel Dischler, University of Strasbourg

Treasurer

Steve Molnar, NVIDIA
Josh Steinhurst, Intel

Registrar

Pierre Moreau, Lund University

Publicity Chair

Christoph Schied, KIT

Posters Chair

José A. Iglesias Guitián, Autonomous University of Barcelona

Diversity Chair

Apollo Ellis, University of Illinois at Urbana-Champaign

Session Chairs

Rendering: Attila Afra
Ray Tracing: Hardware and Performance: Michael Doggett
Doing more with each ray: Tobias Ritschel
Rasterization Techniques and Ray Tracing Applications: Warrent Hunt
Simulation and Optimization: Jakob Munkberg

International Paper Committee

Attila Áfra (Intel)
Ulf Assarsson (Chalmers University of Technology)
Carsten Benthin (Intel)
Jiří Bittner (Czech Technical University in Prague)
Petrik Clarberg (NVIDIA)
Cyril Crassin (NVIDIA)
Carsten Dachsbacher (Karlsruhe Institute of Technology)
Michael Doggett (Facebook Reality Labs)
Jonathan Dupuy (Unity Technologies)
Elmar Eisemann (Delft University of Technology)
Takahiro Harada (AMD)
Yong He (Google)
Anton Kaplanyan (Facebook Reality Labs)
Won-Jong Lee (Intel)
Aaron Lefohn (NVIDIA)
Gabor Liktor (Intel)
Jacob Munkberg (NVIDIA)
Mathias Niessner (Technical University Munich)
John Owens (UC Davis)
Anjul Patney (NVIDIA)
Matt Pharr (Google)
Alexander Reshetov (NVIDIA)
Tobias Ritschel (Universit College London)
Marco Salvi (NVIDIA)
Peter-Pike Sloan (Activision)
Philipp Slusallek (DFKI & Saarland University)
Karthik Vaidyanathan (Intel)
Ingo Wald (NVIDIA)
Rui Wang (Zhejiang University)
Rüdiger Westermann (TUM)
Michael Wimmer (TU Wien)
Chris Wyman (NVIDIA)
Sungeui Yoon (KAIST)
Kun Zhou (Zhejiang University)
Michael Zollhöfer (Stanford University)

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