Organization
General Chair
David McAllister, Samsung
Richard Membarth, DFKI
Papers Chairs
Markus Steinberger, TU Graz
Tim Foley, NVIDIA
Program Chair
Anton Kaplanyan, Facebook Reality Labs
Brandon Lloyd, NVIDIA
Local Chair
Jean-Michel Dischler, University of Strasbourg
Treasurer
Steve Molnar, NVIDIA
Josh Steinhurst, Intel
Registrar
Pierre Moreau, Lund University
Publicity Chair
Christoph Schied, KIT
Posters Chair
José A. Iglesias Guitián, Autonomous University of Barcelona
Diversity Chair
Apollo Ellis, University of Illinois at Urbana-Champaign
Session Chairs
Rendering: Attila Afra
Ray Tracing: Hardware and Performance: Michael Doggett
Doing more with each ray: Tobias Ritschel
Rasterization Techniques and Ray Tracing Applications: Warrent Hunt
Simulation and Optimization: Jakob Munkberg
International Paper Committee
Attila Áfra (Intel)
Ulf Assarsson (Chalmers University of Technology)
Carsten Benthin (Intel)
Jiří Bittner (Czech Technical University in Prague)
Petrik Clarberg (NVIDIA)
Cyril Crassin (NVIDIA)
Carsten Dachsbacher (Karlsruhe Institute of Technology)
Michael Doggett (Facebook Reality Labs)
Jonathan Dupuy (Unity Technologies)
Elmar Eisemann (Delft University of Technology)
Takahiro Harada (AMD)
Yong He (Google)
Anton Kaplanyan (Facebook Reality Labs)
Won-Jong Lee (Intel)
Aaron Lefohn (NVIDIA)
Gabor Liktor (Intel)
Jacob Munkberg (NVIDIA)
Mathias Niessner (Technical University Munich)
John Owens (UC Davis)
Anjul Patney (NVIDIA)
Matt Pharr (Google)
Alexander Reshetov (NVIDIA)
Tobias Ritschel (Universit College London)
Marco Salvi (NVIDIA)
Peter-Pike Sloan (Activision)
Philipp Slusallek (DFKI & Saarland University)
Karthik Vaidyanathan (Intel)
Ingo Wald (NVIDIA)
Rui Wang (Zhejiang University)
Rüdiger Westermann (TUM)
Michael Wimmer (TU Wien)
Chris Wyman (NVIDIA)
Sungeui Yoon (KAIST)
Kun Zhou (Zhejiang University)
Michael Zollhöfer (Stanford University)
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