High-Performance Graphics 2018 will be held in Vancouver, BC in the Segal Building, Simon Fraser University.
Friday, August 10
| 9:00 AM to 10:00 AM |
Registration / Continental Breakfast
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| 10:00 AM to 10:15 AM |
Opening Remarks
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| 10:15 AM to 11:30 AM |
Papers Session 1: Rendering on a Strict Ray Budget
- Gradient Estimation for Real-Time Adaptive Temporal Filtering
Christoph Schied, Christoph Peters, Carsten Dachsbacher
- Importance Sampling of Many Lights with Adaptive Tree Splitting
Alejandro Conty, Christopher Kulla
- View-Region Optimized Image-Based Scene Simplification
Puneet Lall, Silviu Borac, Dave Richardson, Matt Pharr, Manfred Ernst
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| 11:30 AM to 12:00 PM |
Posters Fast-Forward
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| 12:00 PM to 1:45 PM |
Lunch
Provided by HPG
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| 1:45 PM to 3:00 PM |
Short Papers Session 1: Anti Aliasing
- Adaptive Temporal Antialiasing
Adam Marrs, Josef Spjut, Holger Gruen, Rahul Sathe, Morgan McGuire
- Correlation-Aware Semi-Analytic Visibility for Antialiased Rendering
Cyril Crassin, Chris Wyman, Morgan McGuire, Aaron Lefohn
- Deferred Adaptive Compute Shading
Ian Mallett, Cem Yuksel
- Detecting Aliasing Artifacts in Image Sequences Using Deep Neural Networks
Anjul Patney, Aaron Lefohn
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| 3:00 PM to 3:30 PM |
Afternoon Break
|
| 3:30 PM to 4:30 PM |
Panel Session
TBD
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| 4:30 PM to 6:00 PM |
Poster Session
- Massive Networks – Visualising Very Large-Scale Graphs in Immersive Environments
Daniel Filonik, Dominic Branchaud, Robert Lawther, Piotr Szul, Alex Collins, Tomasz Bednarz
- Hybrid Ray Traced Ambient Occlusion
Louis Bavoil, Edward Liu, Peter Shirley, Morgan McGuire
- A 2D to 3D Video Converter using Optical Flow Information and Least Squares Regression
Hui-Yun Lee, Jyh-Da Wei
- Blender based Rendering-as-a-Service Platform for High Performance Computing Clusters
Milan Jaros, Petr Strakos, Lubomir Riha
- Energy Consumption Optimization of Rendering in Blender Cycles on x86 Architectures
Lubomir Riha, Milan Jaros, Ondrej Vysocky, Petr Strakos
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Saturday, August 11
| 9:00 AM to 10:00 AM |
Keynote 1
Game Ray Tracing: State-of-the-Art and Open Problems
Colin Barré-Brisebois, Electronic Arts SEED |
| 10:00 AM to 10:30 AM |
Morning Break
|
| 10:30 AM to 12:00 AM |
Papers Session 2: Fast Vertices
- A Fast Method to Calculate the Volumetric Divergence Metric for Evaluating the accuracy of the Extracted Isosurface
Cuilan Wang
- On-the-fly Vertex Reuse for Parallel Software Geometry Processing
Michael Kenzel, Bernhard Kerbl, Wolfgang Tatzgern, Elena Ivanchenko, Dieter Schmalstieg, Markus Steinberger
- Revisiting The Vertex Cache: Understanding and Optimizing Vertex Processing on the modern GPU
Bernhard Kerbl, Michael Kenzel, Elena Ivanchenko, Dieter Schmalstieg, Markus Steinberger
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| 12:00 PM to 1:45 PM |
Lunch
Provided by HPG
|
| 1:45 PM to 3:00 PM |
Short Papers Session 2: Ray Traversal, Transparency, and GPU Computing
- Brook GLES Pi: Democratising Accelerator Programming Education
Matina Maria Trompouki, Leonidas Kosmidis
- Compressed-Leaf Bounding Volume Hierarchies
Carsten Benthin, Ingo Wald, Sven Woop, Attila Áfra
- CPU-Style SIMD Ray Traversal on GPUs
Alexander Lier, Marc Stamminger, Kai Selgrad
- Moment Transparency
Brian Sharpe
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| 3:00 PM to 3:30 PM |
Afternoon Break
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| 3:30 PM to 4:45 PM |
Papers Session 3: Make Some Noise
- Fast Generation of Poisson-Disk Samples on Mesh Surfaces by Progressive Sample Projection
Tong Wang, Reiji Suda
- High-Performance By-Example Noise using a Histogram-Preserving Blending Operator
Eric Heitz, Fabrice Neyret
- Non-periodic Tiling of Procedural Noise Functions
Aleksandr Kirillov
|
| 4:45 PM to 5:00 PM |
Break
|
| 5:00 PM to 09:30 PM |
Social Event: Banquet at Grouse Mountain
Lupins Cafe on the first floor of the Peak Chalet on Grouse Mountain.
Banquet details and schedule can be found on our venue page.
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Sunday, August 12
| 9:00 AM to 10:00 AM |
Keynote 2
TBD
Alyosha Efros, UC Berkeley |
| 10:00 AM to 10:30 AM |
Morning Break
|
| 10:30 AM to 12:00 PM |
Hot3D Session
- Cold Chips: ART’s RenderDrive Architecture – Ray Tracing Hardware from before the GPU
Andrew Garrard, Samsung
- Accelerating GPU Inferencing with DirectML and DirectX 12
Shrinath Shanbhag, Microsoft
- Falcor: From Research Prototype to Product Demo
Nir Benty, NVIDIA
|
| 12:00 PM to 1:45 PM |
Lunch
Not provided by HPG
|
| 1:45 PM to 3:00 PM |
Papers Session 4: Building Ray Tracers
- A High-Resolution Compression Scheme for Ray Tracing Subdivision Surfaces with Displacement
Alexander Lier, Magdalena Martinek, Marc Stamminger, Kai Selgrad
- Phantom Ray-Hair Intersector
Alexander Reshetov, David Luebke
- PLOCTree: A Fast, High-Quality Hardware BVH Builder
Timo Viitanen, Matias Koskela, Pekka Jääskeläinen, Aleksi Tervo, Jarmo Takala
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| 3:00 PM to 3:30 PM |
Afternoon Break
|
| 3:30 PM to 4:45 PM |
HPG Town Hall
|
| 4:45 PM to 5:00 PM |
Closing Remarks + Best Paper Award
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