Program
High-Performance Graphics 2018 will be held in Vancouver, BC in the Segal Building, Simon Fraser University.
Friday, August 10
9:00 AM to 10:00 AM |
Registration / Continental Breakfast
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10:00 AM to 10:15 AM |
Opening Remarks
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10:15 AM to 11:30 AM |
Papers Session 1: Rendering on a Strict Ray Budget
- Gradient Estimation for Real-Time Adaptive Temporal Filtering
Christoph Schied, Christoph Peters, Carsten Dachsbacher
slides (pdf, 70 MB) | slides (pptx, 550 MB)
- Importance Sampling of Many Lights with Adaptive Tree Splitting
Alejandro Conty, Christopher Kulla
slides (pdf) | slides (web)
- View-Region Optimized Image-Based Scene Simplification
Puneet Lall, Silviu Borac, Dave Richardson, Matt Pharr, Manfred Ernst
slides (pdf)
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11:30 AM to 12:00 PM |
Posters Fast-Forward
slides (pdf)
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12:00 PM to 1:45 PM |
Lunch
Provided by HPG
|
1:45 PM to 3:00 PM |
Short Papers Session 1: Anti Aliasing
- Adaptive Temporal Antialiasing
Adam Marrs, Josef Spjut, Holger Gruen, Rahul Sathe, Morgan McGuire
slides (pdf, 50 MB) | slides (pptx, 20 MB)
- Correlation-Aware Semi-Analytic Visibility for Antialiased Rendering
Cyril Crassin, Chris Wyman, Morgan McGuire, Aaron Lefohn
slides (pdf)
- Deferred Adaptive Compute Shading
Ian Mallett, Cem Yuksel
slides (pdf) | slides (odp)
- Detecting Aliasing Artifacts in Image Sequences Using Deep Neural Networks
Anjul Patney, Aaron Lefohn
slides (pdf, 26 MB) | slides (pptx, 622 MB)
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3:00 PM to 3:30 PM |
Afternoon Break
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3:30 PM to 4:30 PM |
Panel Session: High-Performance Graphics for Training and Validating Autonomous Vehicles
Panelists:
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4:30 PM to 6:00 PM |
Poster Session
- Massive Networks – Visualising Very Large-Scale Graphs in Immersive Environments
Daniel Filonik, Dominic Branchaud, Robert Lawther, Piotr Szul, Alex Collins, Tomasz Bednarz
abstract | poster
- Hybrid Ray Traced Ambient Occlusion
Louis Bavoil, Edward Liu, Peter Shirley, Morgan McGuire
poster
- A 2D to 3D Video Converter using Optical Flow Information and Least Squares Regression
Hui-Yun Lee, Jyh-Da Wei
abstract | poster
- Blender based Rendering-as-a-Service Platform for High Performance Computing Clusters
Milan Jaros, Petr Strakos, Lubomir Riha
abstract | poster
- Energy Consumption Optimization of Rendering in Blender Cycles on x86 Architectures
Lubomir Riha, Milan Jaros, Ondrej Vysocky, Petr Strakos
abstract | poster
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Saturday, August 11
9:00 AM to 10:00 AM |
Keynote 1
Game Ray Tracing: State-of-the-Art and Open Problems
Colin Barré-Brisebois, Electronic Arts SEED
slides (pdf)
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10:00 AM to 10:30 AM |
Morning Break
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10:30 AM to 12:00 AM |
Papers Session 2: Fast Vertices
- A Fast Method to Calculate the Volumetric Divergence Metric for Evaluating the Accuracy of the Extracted Isosurface
Cuilan Wang
slides (pdf) | slides (pptx)
- On-the-fly Vertex Reuse for Parallel Software Geometry Processing
Michael Kenzel, Bernhard Kerbl, Wolfgang Tatzgern, Elena Ivanchenko, Dieter Schmalstieg, Markus Steinberger
slides (pdf) | slides (pptx, 46 MB)
- Revisiting the Vertex Cache: Understanding and Optimizing Vertex Processing on the modern GPU
Bernhard Kerbl, Michael Kenzel, Elena Ivanchenko, Dieter Schmalstieg, Markus Steinberger
slides (pdf) | slides (pptx)
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12:00 PM to 1:45 PM |
Lunch
Provided by HPG
|
1:45 PM to 3:00 PM |
Short Papers Session 2: Ray Traversal, Transparency, and GPU Computing
- Brook GLES Pi: Democratising Accelerator Programming Education
Matina Maria Trompouki, Leonidas Kosmidis
slides (pdf) | slides (pptx)
- Compressed-Leaf Bounding Volume Hierarchies
Carsten Benthin, Ingo Wald, Sven Woop, Attila Áfra
slides (pdf) | slides (pptx)
- CPU-Style SIMD Ray Traversal on GPUs
Alexander Lier, Marc Stamminger, Kai Selgrad
slides (pdf)
- Moment Transparency
Brian Sharpe
slides (pdf, 23 MB)
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3:00 PM to 3:30 PM |
Afternoon Break
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3:30 PM to 4:45 PM |
Papers Session 3: Make Some Noise
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4:45 PM to 5:00 PM |
Break
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5:00 PM to 09:30 PM |
Social Event: Banquet at Grouse Mountain
Lupins Cafe on the first floor of the Peak Chalet on Grouse Mountain.
Banquet details and schedule can be found on our venue page.
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Sunday, August 12
9:00 AM to 10:00 AM |
Keynote 2
Deep Learning: The Hype, the Magic, and the Challenges
Alyosha Efros, UC Berkeley
slides (pdf)
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10:00 AM to 10:30 AM |
Morning Break
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10:30 AM to 12:00 PM |
Hot3D Session
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12:00 PM to 1:45 PM |
Lunch
Provided by HPG
|
1:45 PM to 3:00 PM |
Papers Session 4: Building Ray Tracers
- A High-Resolution Compression Scheme for Ray Tracing Subdivision Surfaces with Displacement
Alexander Lier, Magdalena Martinek, Marc Stamminger, Kai Selgrad
slides (pdf)
- Phantom Ray-Hair Intersector
Alexander Reshetov, David Luebke
slides (pdf, 18 MB) | slides (pptx, 511 MB)
- PLOCTree: A Fast, High-Quality Hardware BVH Builder
Timo Viitanen, Matias Koskela, Pekka Jääskeläinen, Aleksi Tervo, Jarmo Takala
slides (pdf) | slides (pptx)
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3:00 PM to 3:45 PM |
Afternoon Break
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3:45 PM to 4:00 PM |
Best Paper Awards and Wrapup
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4:00 PM to 5:00 PM |
HPG Town Hall
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